System · Chronicle

The Cartarch Chronicle.

A journal of releases — what we shipped, what we refined, what we resolved, and a short note from the Archivist on each.

Folio III · Issue XXX · Entry XII
v3.30.12 · 27 May 2026 · published

Chronicle of Changes.

Added1 entry

  • Goldfish counters labeled in P/T-modifier form now multiply correctly. Seven +1/+1 counters on a creature reads as '+7/+7' on the on-card pill and the counter widget — not as '+1/+1 7' (which the eye parsed as the wrong number). Same fix for -1/-1, and now ANY P/T-shaped label you type as a custom counter behaves the same way: '+2/+2' x 5 → '+10/+10'; an asymmetric '+1/+0' x 4 → '+4/+0' (each side scaled independently); a mixed-sign '+5/-5' x 2 → '+10/-10'.

Refined3 entries

  • Counter values clamp at 0. Subtracting past 0 is a no-op (the counter is removed from the card rather than going negative). 'Negative four +1/+1 counters' isn't a meaningful state — if a creature has counters reducing power and toughness, it has its own positive count of -1/-1 counters instead.
  • On-card chip colour generalised. Any P/T-shaped label with both signs positive picks up the green tint that '+1/+1' had; any with both signs negative picks up the oxblood tint that '-1/-1' had. Mixed-sign labels (like '+5/-5') stay neutral. The brass-gold Loyalty tint is preserved.
  • Labels that aren't P/T-shaped (Loyalty, Charge, Experience, Quest, free-text customs like 'Time') still display unchanged as 'label N'. The regex only catches the exact shape ±X/±Y — anything missing a sign or a slash falls through to the plain display.

Resolved1 entry

  • Closes the v3.30.5 counter-pill display bug reported by SaintWacko in two screenshots: a +1/+1 counter at count 7 was rendering as the literal string '+1/+1 7' which reads as '+1/+17'. Also reverses two v3.30.5 design choices that were narrower than they should have been: literal-match-only on P/T labels (now generalises to any ±X/±Y label) and 'negative counts allowed' (now clamps at 0). All three changes folded into one release.
Notes from the Archivist

The room is honest about numbers now. Counters that mean a power/toughness change show the actual swing on the table — seven +1/+1 counters reads as +7/+7, three -1/-1 reads as -3/-3, four of a custom '+1/+0' reads as +4/+0 (each side scaled honestly, no averaging or rounding). Counters that don't mean a power/toughness change (Loyalty, Charge, Experience, Quest, whatever you typed) still display as a label beside a count; the room can tell which is which by the shape of the label itself. Counters that would go below zero refuse to — there is no such thing as -4 counters on a card, and the room doesn't pretend otherwise. Underneath the table, the ledger is unchanged: a counter is still a label with a positive count beside it. The display just finally agrees.