System · Chronicle

The Cartarch Chronicle.

A journal of releases — what we shipped, what we refined, what we resolved, and a short note from the Archivist on each.

Folio III · Issue XXX · Entry V
v3.30.5 · 27 May 2026 · published

Chronicle of Changes.

Added2 entries

  • Counters on battlefield permanents. Right-click (or long-press on touch) any creature, planeswalker, artifact, enchantment, or land on the battlefield, choose Counters… from the context menu, and a small editor panel opens next to the card. Six common counter types are pre-listed — +1/+1, -1/-1, Loyalty, Charge, Experience, Quest — each with a − / count / + row. A Custom counter… button at the bottom lets you name anything else you need to track. Counters render as small color-coded pills along the bottom of the card so you can read them at a glance.
  • +1/+1 chips show in green; -1/-1 in oxblood; Loyalty in brass-gold. Everything else uses the neutral pip palette. The card itself stays fully interactive — the pill cluster passes mouse events through to the card behind it, so you can still drag, tap, click, and move a counter-bearing creature normally.

Refined3 entries

  • Counters are battlefield-only. Cards in your hand, library, graveyard, exile, command zone, or the browse modal don't show the counter UI — the playtester is a loose simulation, not a rules engine, and counters are a battlefield concern.
  • A card leaving the battlefield (to any zone) has its counters cleared automatically. The +1/+1 counters on your creature don't follow it to the graveyard. Battlefield-to-battlefield movement keeps counters intact.
  • Negative counts are allowed and the counter doesn't auto-remove itself — if you adjust a label to exactly 0 the chip disappears, but you can decrement past zero (to -1, -2, etc.) and the pill will show the negative number. That's deliberate; the playtester doesn't enforce rules.

Resolved1 entry

  • Closes the long-running '+1/+1 counters on cards' goldfish follow-up item that the playtester had carried since v3.30.0 ship. Tester now has a way to track every Commander game's growing creature without scribbling on paper. The room finally remembers what's on what.
Notes from the Archivist

The annotations land. A small editor panel opens beside the card, six common counter rows already laid out, and the table picks up the chips a moment later. The room doesn't add or remove counters on its own — the player decides what survives a board state, the player decides what goes when a creature dies. The room only carries the marks.